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dc.contributor.authorAntequera Barroso, Juan Antonio-
dc.contributor.authorCarmona Medeiro, Enrique-
dc.date.accessioned2024-02-22T11:06:42Z-
dc.date.available2024-02-22T11:06:42Z-
dc.date.issued2024-
dc.identifier.urihttp://hdl.handle.net/10662/20704-
dc.description.abstractVideo games, although not originally designed for educational purposes, have the potential to serve as a significant tool in creating an efficient and motivating learning environment that facilitates the acquisition of mathematical concepts or notions. This study aims to examine the responses provided by students (n = 100) majoring in Early Childhood Education to the video game “Connect the dots” concerning the opportunities it offers. These opportunities encompass the knowledge and notions that can be addressed, strategies employed to overcome various stages or levels in comparison to those posed for problemsolving, potential modifications for classroom integration or the exploration of alternative concepts, as well as the emotions evoked in a non-traditional learning environment. The responses were analyzed both qualitatively and quantitatively to gain a deeper understanding of their alignment with the research objectives and questions. Our data show that the students demonstrated the ability to identify the possibilities offered by a video game for classroom application and to envision alternative approaches to mathematical knowledge teaching.es_ES
dc.format.extent13 p.es_ES
dc.format.mimetypeapplication/pdfen_US
dc.language.isoenges_ES
dc.publisherFrontiers Mediaes_ES
dc.rightsAtribución 4.0 Internacional-
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/-
dc.subjectVideo gamees_ES
dc.subjectMathematical logic knowledgees_ES
dc.subjectStrategic approacheses_ES
dc.subjectProfessional developmentes_ES
dc.subjectEarly childhood educationes_ES
dc.subjectEmotionses_ES
dc.subjectVideojuegoes_ES
dc.subjectConocimientos de lógica matemáticaes_ES
dc.subjectEnfoques estratégicoses_ES
dc.subjectDesarrollo profesionales_ES
dc.subjectEducación infantiles_ES
dc.subjectEmocioneses_ES
dc.titleConnect the dots: connecting problem solving and videogames in initial training of early childhood education teacherses_ES
dc.typearticlees_ES
dc.description.versionpeerReviewedes_ES
europeana.typeTEXTen_US
dc.rights.accessRightsopenAccesses_ES
dc.subject.unesco1207.06 Teoría de Juegoses_ES
dc.subject.unesco12 Matemáticases_ES
dc.subject.unesco6106.03 Emociónes_ES
dc.subject.unesco5802.07 Formación Profesionales_ES
europeana.dataProviderUniversidad de Extremadura. Españaes_ES
dc.identifier.bibliographicCitationAntequera-Barroso JA and Carmona-Medeiro E (2024) Connect the dots: connecting problem solving and videogames in initial training of early childhood education teachers. Front. Educ. 9:1307929. doi: 10.3389/feduc.2024.1307929es_ES
dc.type.versionpublishedVersiones_ES
dc.contributor.affiliationUniversidad de Extremadura. Departamento de Didáctica de las Ciencias Experimentales y Matemáticases_ES
dc.contributor.affiliationUniversidad de Cádiz-
dc.relation.publisherversionhttps://www.frontiersin.org/articles/10.3389/feduc.2024.1307929/fulles_ES
dc.identifier.doi10.3389/feduc.2024.1307929-
dc.identifier.publicationtitleFrontiers in Educationes_ES
dc.identifier.publicationfirstpage1es_ES
dc.identifier.publicationlastpage13es_ES
dc.identifier.publicationvolume9es_ES
dc.identifier.orcid0000-0001-8259-8963es_ES
dc.identifier.orcid0000-0003-1172-3389es_ES
Colección:DDCEM - Artículos

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