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http://hdl.handle.net/10662/1367
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DC Field | Value | Language |
---|---|---|
dc.contributor.author | Revuelta Domínguez, Francisco Ignacio | - |
dc.date.accessioned | 2014-05-09T07:32:21Z | - |
dc.date.available | 2014-05-09T07:32:21Z | - |
dc.date.issued | 2012 | - |
dc.identifier.issn | 2173-9536 | - |
dc.identifier.uri | http://hdl.handle.net/10662/1367 | - |
dc.description.abstract | Es una reseña de la obra: Zackariasson, P. & Wilson, T. L. (2012) (Eds). The Video game industry. Formation, present state and future. London: Routledge | es_ES |
dc.format.extent | 3 p. | es_ES |
dc.format.mimetype | application/pdf | en_US |
dc.language.iso | spa | es_ES |
dc.publisher | Universidad de Extremadura | es_ES |
dc.relation.ispartof | REDEX. Revista de Educación de Extremadura | es_ES |
dc.rights | Atribución-NoComercial-SinDerivadas 3.0 España | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/es/ | * |
dc.subject | Videojuegos | es_ES |
dc.subject | Video games | es_ES |
dc.subject | Aprendizaje basado en juegos | es_ES |
dc.subject | Games based learning | es_ES |
dc.title | [Reseña] Zackariasson, P. & Wilson, T. L. (2012) (Eds). The Video game industry. Formation, present state and future. London: Routledge | es_ES |
dc.type | article | es_ES |
europeana.type | TEXT | en_US |
dc.rights.accessRights | openAccess | es_ES |
dc.subject.unesco | 5801.01 Medios Audiovisuales | es_ES |
europeana.dataProvider | Universidad de Extremadura. España | es_ES |
dc.type.version | publishedVersion | es_ES |
dc.contributor.affiliation | Universidad de Extremadura. Departamento de Ciencias de la Educación | es_ES |
Appears in Collections: | DCEDU - Artículos REDEX Nº 4 (2012) |
Files in This Item:
File | Description | Size | Format | |
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2173-9536_4_143.pdf | 608,81 kB | Adobe PDF | View/Open |
This item is licensed under a Creative Commons License